The Good, the Bad, and the Munchkin 2: Beating a Dead Horse contains 56 new Wild West-themed cards specifically for use in The Good, the Bad, and the Munchkin, although they can also be added to any other Munchkin game. This expansion includes a new class, Cavalry, that allows you to sacrifice your treasure to gain a level when helping a non-Cavalry...
Just when you were starting to relax around your fellow thieves, crooks and criminals comes More Cash 'n More Guns, an expansion for Ca$h 'n Guns that'll have you looking over your shoulder long after the police sirens have faded. In this expansion, you can get your hands on four new pistols, new loot cards and new special powers. The simple act of...
In Doctor Panic, you are a surgical team from the most prestigious hospital in the area. Your goal: Work together as a team to save a patient who just arrived on a stretcher before time runs out!
In Gloom in Space, you make your rag-tag band or star-faring heroes miserable, then kill them. Sci-fi archetypes like the Smuggler, Captain, Doctor, and Dark Lord fight their fathers, meddle with monoliths, get caught in compactors, and wind up getting nuked from orbit. Eventually, enough Untimely Deaths come to pass that the game ends. And then? The most...
You are pirates who just looted a ship and must negotiate how to split the treasure. There are seven types of loot with values from 1 to 3. At the end of the game, you only score the treasure types you have the most and least of.
Blood Bowl Death Zone Season One
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world.
Wake up, Cthulhu! is a card game for 2-4 players in which you have to become the player with the most Arcane Knowledge points in possession on the board when Scion of the Netherworld awakes.
Imperial Settlers: Atlanteans
Marvel Dice Masters Age of Ultron Booster
Summoner Wars - Taliyas Spirit
Each player has an individual deck of cards, and they take turns throwing the cards onto a shared playing area to try to cover up the icons of opponents' cards while keeping their own icons visible.