In Devil Reef, you and your fellow investigators each start the game inside a Fishing Vessel (Devil Reef, 178). This small and trusty boat is Arkham Horror: The Card Game’s first vehicle, and it offers an excellent way to transport your entire team.
Since awakening in a dank and dismal pit on the Atlantic coast, your memories of your time in Innsmouth have been scattered and difficult to piece together. Why did you come to the town of Innsmouth? What exactly transpired between your arrival and your nightmarish experience in the tidal tunnels? What is the connection between the Esoteric Order of Dagon...
Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal...
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Winifred Habbamock Investigator Starter Deck.
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Stella Clark Investigator Starter Deck.
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new face to your games with the Nathaniel Cho Investigator Starter Deck.
Across the five cycles of Arkham Horror: The Card Game, you’ve encountered new investigators in each new deluxe expansion, giving you more and more options for building your decks and exploring the mythos. Now, you have the chance to invite a new faces to your games with the Jacqueline Fine Investigator Starter Deck.
Descend into the dreaded Underworld of the Dreamlands in Point of No Return, the fourth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
Delve into the secrets of The House with No Name in A Thousand Shapes of Horror, After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming...
“Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land.” –H.P. Lovecraft, The Dream-Quest of Unknown Kadath
The Dream-Eaters, the fifth deluxe expansion to ignite a new campaign of Arkham Horror: The Card Game, draws players into the Dreamlands. This realm of beauty, mystery, and danger has long brushed benignly against the waking world, but when some malevolent force threatens to bring the two realms together, neither will be the same and both may be destroyed...
“I knew that the King in Yellow had opened his tattered mantle and there was only God to cry to now.” –Robert W. Chambers, The Yellow Sign
The fabric of time unravels in The Boundary Beyond, the second Mythos Pack in "The Forgotten Age Cycle" for Arkham Horror: The Card Game! Your investigation into a strange relic has led you to Mexico City, but when the architecture starts to shift into something out of a history book, your focus turns from investigation to survival. Step beyond the...
Threads of Fate is the first Mythos Pack in "The Forgotten Age" cycle for Arkham Horror: The Card Game. This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously. With few leads and a limited amount of time before the trail runs cold, you must weigh your evidence to decide...
From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs…
The Unspeakable Oath is the second Mythos Pack in "The Path to Carcosa" cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham's asylum. You’ll find yourself behind locked doors, wracked by Doubt, and surrounded by Lunatics. And, still, you'll catch hints of deeper and darker secrets.
Arkham Horror LCG: Undimensioned and Unseen
Arkham Horror LCG: Blood on the Altar
Arkham Horror LCG: The Miskatonic Museum
Arkham Horror LCG: The Essex County Express
Arkham Horror LCG: The Dunwich Legacy