D&D Dungeon Mayhem Card Game

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When roleplaying just isn’t in the cards, there’s a new card game set in the Dungeons & Dragons multiverse to scratch that itch for adventure.

Dungeon Mayhem, described by Wizards of the Coast as an easy-to-learn card game pitting the wits and brawn of a party of adventurers against each other, will be released Nov. 16. “Sling spells, daggers and, well, MAYHEM at each other until there’s only one left to claim the treasure,” the company says.

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17,99 €

When roleplaying just isn’t in the cards, there’s a new card game set in the Dungeons & Dragons multiverse to scratch that itch for adventure.

Dungeon Mayhem, described by Wizards of the Coast as an easy-to-learn card game pitting the wits and brawn of a party of adventurers against each other, will be released Nov. 16. “Sling spells, daggers and, well, MAYHEM at each other until there’s only one left to claim the treasure,” the company says.

“Designed by Jordan Comar and Roscoe Wetlaufer to bring players into the D&D multiverse, Dungeon Mayhem can be a quick palette cleanser in between marathon gaming sessions or a make for a full night of gaming with several escalating rematches. Novice players can learn how to play in under five minutes while a game of Dungeon Mayhem is over in less time than it takes to skin a displacer beast — under 15 minutes.”

In Dungeon Mayhem, two to four players choose one of four decks modeled after characters in D&D — barbarian, paladin, rogue or wizard — and do battle with each other until there’s only one left to claim the treasure.

“The colorful art style and fast pace makes Dungeon Mayhem perfect for introducing new fans to D&D,” said Nathan Stewart, director of D&D. “In the time it took me to dictate this quote to my underlings, I’ve already thrown two dagger cards at Shelly Mazzanoble and blocked incoming damage from both the paladin and wizard. That treasure is MINE!”

“The first thing people say when they finish a game of Dungeon Mayhem is that they immediately want to play it again,” said Shelly Mazzanoble, brand manager for Avalon Hill who led the playtesting for Dungeon Mayhem along with help from C.J. Prosise from the Seattle Seahawks. “Nathan Stewart is going to pay for everything he’s done to my poor barbarian Sutha.”

The illustrations created by Kyle Ferrin in the four decks of cards represent Sutha the Skullcrusher (barbarian), Azzan the Mystic (wizard), Lia the Radiant (paladin), and Oriax the Clever (rogue). Pick one of these characters and play their mighty power cards such as Azzan’s Vampiric Touch to swap hit points with an opponent or Sutha’s Whirling Axes to heal yourself while dealing crushing damage to the rest of the party.