An essential toolbox of rules that you and your gaming group can use in any way you like, the General’s Handbook 2018 expands upon the rules of Warhammer Age of Sigmar – and those found in the previous iterations of the General’s Handbook – in a 136-page softback filled with flexible rules which can be combined in virtually endless ways.
The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order and Chaos, Death and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn Age, but you’ll find all the rules you need in...
All the rules you need in order to get your Maggotkin army ready for the gaming table are here
Age of Sigmar: Open War Cards
Revised and updated with new ways to play and gaming tweaks based on feedback from the Warhammer community, this is the best way to get bang-up-to-date with Warhammer Age of Sigmar, however you like to play.
Age of Sigmar: Path to Glory
AGE OF SIGMAR: SKIRMISH
BATTLETOME: DISCIPLES OF TZEENTCH
89-01-60 BATTLETOME: IRONJAWZ
GETTING STARTED WITH AGE OF SIGMAR
AGE OF SIGMAR: GENERALS HANDBOOK
80-11-60 GRAND ALLIANCE: DESCTRUCTION
80-12-60 GRAND ALLIANCE: ORDER
80-04-60 STORM OF MAGIC (ENGLISH)
81-01-60 BEASTMEN ARMY BOOK
89-01-60 WARHAMMER ARMIES ORCS & GOBLINS
BLOOD IN THE BADLANDS
DO 84-01-60 WARHAMMER ARMIES: DWARFS (ENGLISH)
DO 95-01-60 WARHAMMER: OGRE KINGDOMS